This is the course homepage for the VR for the Social Good Initiative Fall 2017 class.
Mondays @ 5:10 PM Room E119
TA: Stevie Carnell (scarnell@ufl.edu), Office Hours: Tuesdays and Thursdays, 11 AM – noon, E309
Course Syllabus
Office of Technology Licensing information of Intellectual Property
Assignment #1 – Assigned: August 21st, Due September 25th [UPDATED]
Assignment #2 – Assigned October 9th, Due December 12th 12:30-2:30 (Final Exam time for MWF 10th period)
Final “Investment” Rankings
Top 3 teams (Fractures of the teams will be posted at Made@UF)
1. Virtually awesome (91 investment dollars) –
Empathy in Interior Design – Using VR to have design students navigate their designs from the perspective of someone who uses a wheelchair to navigate.
2. Beacon and eggs (62 investment dollars) –
Global Sites – Using VR to enable building construction educators and students to visit job sites virtually and understand safety issues
3. Beavr (51 investment dollars) –
Traffic Stop – Using VR to visualize the commercialization of intellectual property of an app that would help police and drivers communicate via phone communication during traffic stops.
Aesir – AR Beacons – Using AR to help visitors to the University of Florida campus receive information (e.g. during guided or self-directed tours) about locations across campus in the listener’s native language.
Turtle Watch –
Turtle Watch – Using VR to tell the story of the challenges faced by sea turtle hatchlings from the perspective of the turtle as to motivate behavior changes in beachgoers
Ravenclaw –
VR Afridokta – Using VR to help people in developing countries that could speak a variety of languages to provide information to their doctor about what ails them by using a VR model to select locations on one’s body and associated symptoms.
Overachievers –
WhatsVR –
AAV Virus Demo – Using VR to visualize the commercialization of intellectual property of an medical treatment to help improve eyesight in children.
Gryffindor –
Food Insecurity – Using VR to tell the story of the difference in food options available to children who have access to federally support food programs (e.g. SNAP) and those who do not.
Slytherin –
Food Insecurity – Using VR to tell the story of the difference in food options available to children who have access to federally support food programs (e.g. SNAP) and those who do not.

Team signs
This course is a part of the VR for the Social Good Initiative.
Weekly Schedule
This post will be updated throughout the semester with new learning materials and resources.
To see a breakdown of assigned tutorials and class events, please check the full calendar here.